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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Alvatore DiMarco
Capricious Endeavours Ltd
666
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Posted - 2013.10.07 17:21:00 -
[1] - Quote
Is there supposed to be this incredibly annoying static-like sound every time I activate a stargate and then again when I go through the destination gate? There is one, and "incredibly annoying" is really inadequate to describe it. |
Alvatore DiMarco
Capricious Endeavours Ltd
667
|
Posted - 2013.10.07 18:15:00 -
[2] - Quote
Omnathious Deninard wrote:CCP RubberBAND wrote:Omnathious Deninard wrote:I take it the SOE ships and the personal mobile space yurt were pulled just before deployment? SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER. Ah, ok took a bit of searching but I found where the WIP was. The Models look great, can't wait for the textures to be put on them and then once ready get to use them.
That WIP Nestor model is unusual, to say the least. It has a very very Star Destroyer feel to it though.. mixed with current-day yacht.
chaosjj wrote:everytime something arrives on grid, the camera resets.
I'm going to take a wild guess and say it's probably a bug that they already know about and are working on. It's just a guess, though. |
Alvatore DiMarco
Capricious Endeavours Ltd
668
|
Posted - 2013.10.07 23:52:00 -
[3] - Quote
Bubanni wrote:a few things I noticed that seemed off, some of which your probably aware of
6: when moving an item between inventory (dragging) to the fitting window, the camera panned while my mouse moved over the screen (any area without a window), this basicly happened in space also, when I dragged modules around (camera shouldn't move when I am dragging stuff, only if I clicked in space first)
I can confirm this, as it happens to me as well.
Jasper Blanch wrote:It looks like the engine trail speed on taking off and landing haven't been adjusted for the new warp speeds. For example, on an interceptor the engine trails start well behind the ship and catch up with it on landing.
Confirmed for interceptors and other ships, and also confirmed for completely awesome. The engine trails look 100x better this way. Don't fix it or else I'll unsub all 5,000 of my accounts. |
Alvatore DiMarco
Capricious Endeavours Ltd
672
|
Posted - 2013.10.08 12:48:00 -
[4] - Quote
Asayanami Dei wrote:Either resistance rigs are broken or the fitting window doesn't show their bonuses when fitted to a ship (tested with explsive resist rigs on a Golem.)
Tested with explosive resist rigging on a Kronos and the fitting screen displays the resist change correctly. |
Alvatore DiMarco
Capricious Endeavours Ltd
675
|
Posted - 2013.10.08 16:38:00 -
[5] - Quote
Apparently the tooltip isn't supposed to appear in that pane at all; it's supposed to only appear in the quickbar. |
Alvatore DiMarco
Capricious Endeavours Ltd
678
|
Posted - 2013.10.08 18:00:00 -
[6] - Quote
Tlat Ij wrote:CCP Goliath wrote:KNOWN ISSUES
Camera resets when objects appear on grid This better be why my camera zooms in 2 inches off the ass end of my ship whenever I warp to a gate/station, because that **** is ******* annoying and if it is intentional it NEEDS to be changed.
That's exactly why. |
Alvatore DiMarco
Capricious Endeavours Ltd
723
|
Posted - 2013.10.11 22:30:00 -
[7] - Quote
DeviantAnt wrote:I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module.
Indeed it is deliberate. The idea is to make you consider whether or not you really want to activate it. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
909
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Posted - 2013.10.29 13:39:00 -
[8] - Quote
Maximus Aerelius wrote:CCP Goliath wrote:Jump gate sounds working on incoming gate activation (Not in yet)
Finally caved to the whine-campers, opps, I mean gate campers that they "don't know when someones jumped into system" since it was taken away.
In another thread on the subject, CCP WhiteNoiseTrash mentioned that there was supposed to be gate noise all along but that a bug somehow made it not happen. Since the sound department consists of exactly two people (up from zero people in the past) you can see it took them a while to finally find the bug, fix it and make a new sound for it in addition to everything else they have to do (such as the sound that accompanies Bastion mode). |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
909
|
Posted - 2013.10.29 14:15:00 -
[9] - Quote
I just wish I could get some official word on how many people work in the Art Department, be they on Team Trilambda or not. |
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